VU Matematikos ir informatikos fakulteto autoriaus 'vaida masiulionytė-dagienė' publikacijų sąrašas
pagal Lietuvos akademinių bibliotekų tinklo (LABT) publikacijų bazę VUB:

Eil. Nr. Publikacija
1Bilbao, J.; Bravo, E.; Garcia, O.; Rebollar, C.; Dagienė, Valentina; Masiulionytė-Dagienė, Vaida; Jankauskienė, A.; Laakso, M.J.; Kaarto, H.; Lehtonen, D.; Parviainen, M.; Güven, I.; Gulbahar, Y.; Öztürk, T.; Özdemir Öncül, F.; Tan Yenigün, N.; Pluhár, Z.; Sarmasági, P.; Pears, A. Computational thinking and problem solving in PISA era // INTED2024: 18th international technology, education and development conference, 4-6 March, 2024, Valencia, Spain : conference proceedings / edited by L. Gómez Chova, C. González Martínez, J. Lees. València : IATED Academy, 2024. ISBN 9788409592159. p. 7335-7342. (INTED Proceedings, ISSN 2340-1079). DOI: 10.21125/inted.2024.1922.
2Bilbao, Javier; Bravo, Eugenio; Garcia, Olatz; Rebollar, Carolina; Dagienė, Valentina; Masiulionytė-Dagienė, Vaida; Jankauskienė, Asta; Laakso, Mikko-Jussi; Kaarto, Heidi; Lehtonen, Daranee; Güven, Ismail; Gulbahar, Yasemin; Özdemir Öncül, Fatma; Pluhár, Zsuzsa; Sarmasági, Pál; Pears, Arnold. Working the basis of computational thinking: definition and skills // ICERI2023 Proceedings: 16th annual international conference of education, research and innovation, Seville, Spain. 13-15 November, 2023. València : IATED Academy, 2023. ISBN 9788409559428. p. 8410-8416. (ICERI Proceedings, ISSN 2340-1095). DOI: 10.21125/iceri.2023.2151.
3Antonelli, Dario; Christopoulos, Athanasios; Laakso, Mikko-Jussi; Dagienė, Valentina; Juškevičienė, Agnė; Masiulionytė-Dagienė, Vaida; Mądziel, Maksymilian; Stadnicka, Dorota; Stylios, Chrysostomos. A virtual reality laboratory for blended learning education: design, implementation and evaluation // Education sciences. Basel : MDPI. eISSN 2227-7102. 2023, vol. 13, iss. 5, art. no. 528, p. [1-16]. DOI: 10.3390/educsci13050528.
4Masiulionytė-Dagienė, Vaida. Modeling of the system for computational thinking automatic assessment // ITiCSE 2023: Proceedings of the 2023 Conference on innovation and technology in computer science education, Turku, Finland, July 7 - 12, 2023. V. 2. New York : Association for Computing Machinery, 2023. ISBN 9798400701399. p. 603-604. DOI: 10.1145/3587103.3594218.
5Kampylis, Panagiotis; Dagienė, Valentina; Bocconi, Stefania; Chioccariello, Augusto; Engelhardt, Katja; Stupurienė, Gabrielė; Masiulionytė-Dagienė, Vaida; Jasutė, Eglė; Malagoli, Chiara; Horvath, Milena; Earp, Jeffrey. Integrating computational thinking into primary and lower secondary education: a systematic review // Educational technology & society: Special Issue on "Creating Computational Thinkers for the Artificial Intelligence Era—Catalyzing the Process through Educational Technology". Taipei City : International Forum of Educational Technology & Society. ISSN 1176-3647. eISSN 1436-4522. 2023, vol. 26, iss. 2, p. 99-117. DOI: 10.30191/ETS.202304_26(2).0008.
6Masiulionytė-Dagienė, Vaida; Jevsikova, Tatjana. Assessing computational thinking: the relation of different assessment instruments and learning tools // Informatics in schools. A step beyond digital education : 15th international conference on informatics in schools: situation, evolution, and perspectives, ISSEP 2022, Vienna, Austria, September 26–28, 2022 : proceedings / editors: Andreas Bollin, Gerald Futschek. Cham : Springer Nature Switzerland AG, 2022. ISBN 9783031158506. eISBN 9783031158513. p. 66-77. (Lecture Notes in Computer Science, ISSN 0302-9743, eISSN 1611-3349 ; vol. 13488). DOI: 10.1007/978-3-031-15851-3_6.
7Bocconi, Stefania; Chioccariello, Augusto; Kampylis, Panagiotis; Dagienė, Valentina; Wastiau, Patricia; Engelhardt, Katja; Earp, Jeffrey; Horvath, Milena; Jasutė, Eglė; Malagoli, Chiara; Masiulionytė-Dagienė, Vaida; Stupurienė, Gabrielė. Reviewing computational thinking in compulsory education: state of play and practices from computing education. Luxembourg : Publications Office of the European Union, 2022. 138 p. ISBN 9789276472087. DOI: 10.2760/126955.
8Masiulionytė-Dagienė, Vaida. Gamification for developing computational thinking in blended-learning environment: students’ motivation and assessment problems // ISSEP 2021 : the 14th international conference on informatics in schools: virtual conference, November 3-5, 2021:online local proceedings. 2021, p. [1-4]. Prieiga per internetą: <https://issep2021.science.ru.nl/wp-content/uploads/2021/11/Gamification-for-developing-computational-thinking-in-1.pdf>.